Why I Choose Game Maker over EVERY OTHER ENGINE


Website ►
Twitter ►
Google+ ►

I’m the founder of codingmadesimple.com that hosts high quality, fun to learn and straight to the point course material for game developers. I’d really appreciate it if you’d check out my content.

• Course Selection •
► ◄

• Individual Game Design Courses •
► ◄
► ◄
► ◄
► ◄
► ◄

Have fun learning!

Nguồn: https://chaoticpharmacology.com/

Xem thêm bài viết khác: https://chaoticpharmacology.com/game/


  1. I know this is a late comment, but another great game engine is by clickteam called Multimedia Fusion 2.5.. You can create more than just games.. Its drag and drop and VERY easy to use no coding, but you can if you want to. I use MMF2.5 and GM2.. Tried Unity it was too much for me.

  2. Gamemaker absolutely dominated my adolescent years, and is what pushed me towards game design as a career. I haven't touched it since Gamemaker 8, as by then I was in college and had other things to worry about, but form what I remember it was a fantastic "gateway engine" for anyone who wants to get into game design but doesn't know how to get started. I might pick it up again as a hobby.

  3. I agree, Gamemaker Studio is what I used in game design in high school, it’s super simple and very user friendly

  4. Game Maker is sweet because its programming language is dedicated to specifically game making and the program itself. Also almost every built in variable becomes useful to game dev at some point.

  5. I like it to it was working but now its not- may be you could help- I did manage to make my 1st game with it before it stopped working.
    The game was called star trek the next it has the same icon gm2. I do hafe to change a few things on it before I market it. on steam. but first I have to get passed the password problem.
    gm2 was working before I left aol 95 gold.com – I chose yahoo email now. – I even moved to a different town.
    I first update my steam account and address. I tried to do the same gm2. but password said incorrect password or email.
    They only had proxy register log in no other choice , finaly got pass word correct now it says error under a different steam id.
    this game cost 99. dollars and can not get pass the problem no one in steam community could help so I decided to stop trying.
    if you have any idea let me know. on here or on user name johnmc50 steam.com

  6. If your project gets big and you need more programmers, they will need to learn a new engine and new language just to work on the project

  7. I've used Unity for 2 years, Gamemaker for 2-3 years AFTER unity.. I can tell you , unity is a million times better than Game maker, I'm going back to it once I got this project done with game maker. Game maker is okay for beginners, but not really if you want to make a proper game. Yes I know you can but it's harder and longer to do in Game maker, Game maker is fantastic for game jams.

  8. I am currently developing an 2D top-down adventure game with Gamemaker Studio 2. Before using GM I had very little experience with coding and started my game using the Drag & Drop system. D&D is great for adding very basic functionality but I quickly learned how expansive and versatile the built in functions actually were once making the switch to GML. As an artist, the tools available made it very easy to import my original art into the game and the object events make it easy to start giving those objects functionality. I feel that GameMaker 2 is a great tool for those who want to learn how to make games and learn the logic behind game design. I do also use other tools (such as piskel, audacity, korg for DS) to create game assets. GameMaker was not designed to produce AAA games but rather to introduce those who are passionate about games and game design to the wonderful world of game development. That being said, there have been many successful indie games built with the engine. Many game engine snobs have said that they don't like how GM, and especially GM2 makes concessions with your code and "does things behind the scenes" but once I understood what these settings in GM are doing, I am fine with it as it really just saves you the time and tedium of coding more than you really have to in the engine.

    At the end of the day, it boils down to what you are trying to accomplish with your game and the lengths you are willing to go through to get your game finished. I know that I would not have made such progress in another game engine. There have been times where I wanted to through my hands up and quit out of frustration but between the resources here on YouTube (btw, thanks RealTutsGML) and the community on YoYo's web forum I have found both the answers and inspiration that continue to push me and my game's progress.

  9. Im using Unity and Unreal. CS Student. Limited Time for GameDev. I keep UE for 3D-intense Projects , Unity for advanced Stuff and Visualisations / Experiments / polished Ideas. Its easy to start things in Unity and UE. But keeping up the momentum to get something done is the difficulty. I am messing around since 4 years ( learning a lot ) and have nothing finished. THAT sucks! Have bought a lot on the Assetstore the last yearss. Im jumping into GM2 as well now guys for rapidly realizing smaller Ideas. The workflow is great and FAST! . I like the streamlinedness. Workflow is very important in my eyes for using any tool. UE and Unity are great as well. I will definitely very often use GM2 now for Prototyping and finishing either in GM2 itself or then porting the concept to Unity / UE. I can see very good usecases for each. Lets Rock Today ! and get some stuff rollin 🙂 Yeehaa

  10. I preffer unreal engine 4. I started with game maker, its good, but it didnt helped me in what I wanted to make.

  11. engo el,, gm2 full,,, hace 2 dias me funcionaba bn, ,,, hoy mientras daba play para mirar mi avance paso esto,,,
    C:WINDOWSsystem32cmd.exe exited with non-zero status (1)
    elapsed time 00:00:06.7792811s for command "C:ProgramData/GameMakerStudio2/Cache/runtimesruntime-" options="C:UserspapuchoAppDataLocalGameMakerStudio2GMS2TEMPbuild.bff" – Windows Run started at 09/30/2018 15:07:26
    "cmd" /c subst Z: /d

    elapsed time 00:00:00.0379971s for command "cmd" /c subst Z: /d started at 09/30/2018 15:07:33
    "cmd" /c subst Y: /d

    elapsed time 00:00:00.0409975s for command "cmd" /c subst Y: /d started at 09/30/2018 15:07:33
    "cmd" /c subst X: /d

    elapsed time 00:00:00.0449985s for command "cmd" /c subst X: /d started at 09/30/2018 15:07:33
    FAILED: Run Program Complete,,,,,, ayudaaaaaaaaaaaaaaaaa

  12. Unity are bastards, they won't let you sell your assets in their store and they keep updating it not allowing you to get a free update.

  13. I went to click your codingmadesimple sight link and my Avast went crazy saying there was a threat. Is someone messing with your sight?

  14. Hello. I want to start developing games. I'm a 2d guy so I'm going to start in GMS, although I'm not against Unity. Question: Will I need to learn how to language program to make a video game or can I just stick to U/GMS? Thanks.

  15. Use GODOT. Godot is awesome. I think the best engine i worked with so far when its compared to GameMaker or Unity.

  16. I've created stuff with Unreal Engine 4 before but seems wayy too complex for a single person, and spesh 3d design, i started trying to learn art (still need to read books i've got) but discovered pixel art-Isometric which seem really great to get my idea's down, but unreal engine 2d seem meh, i love the bluescripts though but gamemaker looks interesting, always wanted to create games but no money to hire a team of people to create 3d designs (but i been creating music/sound design since 2009 so huge bonus) xD

  17. I use Scratch and no I'm not joking.
    MIT's Scratch is actually really good if you know how to use it. There is a ton of spammed games that are not so good which could make you think otherwise, but you can create all kinds of things with it. The learning curve between doing the easy stuff and the difficult stuff is steep and that is why many people do not see how Scratch can be used.
    There has actually been a tremendous amount of really nice games created with Scratch lately. The only problem that I am having with Scratch is that I can not find a way to port the games to Android as Native downloadable apps independent of the internet once downloaded. I have been able to make .exes and .swfs with some tools created by others and have even been able to port to Android in a kind of webviewer form that constantly has to communicate with the web even after being downloaded but it loads extremely slow and often gets errors that kick the game back into a window which you then have to go back in a ton of times until it finally loads ( this happens more often than not) and the internet sometimes goes off for no reason on the cheaper Android devices like what I am using to test stuff out, so that can ruin the gameplay of your game or even make it impossible to play for those who are roaming around with their phone or tablet and don't have a connection to link to or who do not want to eat up their phone minutes on a game.
    So yea … If I could easily and readily port to a native Android format, I would be developing professional games for App stores like Google Play right now with Scratch. Scratch has great potential. The problem for me is just one of portability. I can create platformers, racing games, some kinds of 3d games (a limitation of mine right now that I cannot make all 3d stuff, not of Scratch), rope and swinging physics, almost anything you can make with any other language but in a fraction of the time. Right now, since it lacks portability I am forced to switch to something else, but I really don't want to. I just wish someone would dive into the Scratch 2.0 OpenSource and build a version that can directly port to Native Android apps and make it readily available to the public or send me a copy of it.
    A good example in the learning curve between the easy stuff in Scratch and the more difficult stuff is removing the black borders while having completely smooth looking scrolling with no graphic hangups on the sides. It can be done quite easily once you understand the trick to making it happen, but to those who don't know any better it may seem absolutely impossible. I don't like the black borders so I found a way to make the edges nice without them.
    So, any advice on where I can find a good and completely Free tool that I can use which is similar to Scratch and just as easy to use that will actually port to Native Android Apps?
    I will still use Scratch as a Prototyping tool for quick mockups though unless whatever I find as a replacement can do it faster.

  18. Hello, I have a question: how would you do a scroll area ?, I have solved it in a way that does not convince me at all

  19. GMS is really really good overall tool for a beginer and a one-man studio. After i started GML with some programming/scripting background with php and powershell , i was able to develop a point and click shooter/strategy  in 1-2 months while having fun. Very good documented, with a lots of youtube tutorials. The language is purposeful and simple. It's biggest benefit, that you have the possibility to focus on game design and developing principe instead of learning dry coding…Besides that it must be learned too, GML gives more room for creativity than other languages. Its got everything you need for 2D games, and this is essential if you are a hobby developer (maybe with a family and a real wokplace) and have no time for deep shit. If you plan to do this as a profession, you may go further and learn some real coding, but not necessarily. And last but not least, according to my expceriences, starting game development  (as anything else)  can be a cumbersome process. And if you do this as a hobby, its really important to have some sense of achievement early, to not lose interest.

  20. I honestly just create my own 2D engines in Java using no libraries, it works best for me and I can customize it to my liking. It's really good. I tried out GMS2 a while back, using GML, and I stopped because I have no idea how to learn it, I've searched all over and I could find no simple GML game-development tutorials. So I just decided to stick with Java.

    EDIT: I know, I know, I'm on a channel specifically teaching game development, but I would like an eBook for learning GML, or some series that takes you through it easily and quickly. So, if anyone is willing, could you please link me a good GML and/or GMS2 tutorial series/eBooK?

  21. make a course on how to make a 2.5d fighting game with 3d backgrounds. Some tutorials are outdated on making a 2.5d fighting game.


Please enter your comment!
Please enter your name here